Just finished the demo. Had a decent time with it, and I'm rooting for you, but this could be a lot better. As is, I wouldn't recommend it to anyone who wasn't all-in on the games that inspired this, and even to them it would be a heavily-qualified recommendation. It's just too derivative, like astonishingly so. There's almost nothing in this game that isn't more-or-less pulled directly from UT/DR, Cave Story, and Cucumber Quest, and the imitation falls short of its inspirations because the music isn't as good, and the jokes aren't as funny, and the characters aren't all that charming, or even distinct. The art I will praise unambiguously, it's excellent, and the gameplay is decent, if a little harder than expected considering the cute and cuddly vibes. I will buy this game if it releases but without an identity of its own I can't see it getting far; I hope I'm wrong. I believe even wholly unoriginal games deserve to succeed if they're labors of love like this one, but I don't think the market agrees.
Hi, thanks for the comment and trying out my game demo! Yeah, I definitely concede that my game wears its inspirations heavily on its sleeves, but when the rest of the game is (hopefully) funded, it will go in more of its own distinct direction… at least according to my own assessment. As for the critiques on its sheer quality, well, that’s subjective so we may just have different tastes when it comes to those aspects. I at least agree with you on the music, as I literally learned how to make music months before starting demo content, so that should hopefully improve. Anyway, thanks for the comment and have a nice day!
Hey, thanks for the response. Re-reading my comment, I was way too harsh here, and I apologize for that. I tend to be extremely critical of everything, but all things considered this a much better game than I was giving it credit for, and I have actually recommended it to a friend in the time since. I would still recommend that you try to find a way to distinguish yourself more, but obviously you see the value in that anyway so no point beating the point to death. You're a more talented writer (and artist!) than most people making indie games, so I think I was frustrated seeing that talent used for something that felt so familiar. But the familiar is presented with skill, and people will connect with it more than I did I think. Wishing you all the best, I'll be here to play whatever you release.
Hey, no worries man, I don’t take the original comment personally at all. I’d rather people feel compelled to rip my game to shreds than it simply illicit no response in the first place, that’s the whole joy in art I think. I ultimately see that you wanted the best for it, even if that resulted in some harsh words. I’d take that any day over someone being dismissive at least. Anywho, thanks for the reply and have good one!
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Just finished the demo. Had a decent time with it, and I'm rooting for you, but this could be a lot better. As is, I wouldn't recommend it to anyone who wasn't all-in on the games that inspired this, and even to them it would be a heavily-qualified recommendation. It's just too derivative, like astonishingly so. There's almost nothing in this game that isn't more-or-less pulled directly from UT/DR, Cave Story, and Cucumber Quest, and the imitation falls short of its inspirations because the music isn't as good, and the jokes aren't as funny, and the characters aren't all that charming, or even distinct. The art I will praise unambiguously, it's excellent, and the gameplay is decent, if a little harder than expected considering the cute and cuddly vibes. I will buy this game if it releases but without an identity of its own I can't see it getting far; I hope I'm wrong. I believe even wholly unoriginal games deserve to succeed if they're labors of love like this one, but I don't think the market agrees.
Hi, thanks for the comment and trying out my game demo! Yeah, I definitely concede that my game wears its inspirations heavily on its sleeves, but when the rest of the game is (hopefully) funded, it will go in more of its own distinct direction… at least according to my own assessment. As for the critiques on its sheer quality, well, that’s subjective so we may just have different tastes when it comes to those aspects. I at least agree with you on the music, as I literally learned how to make music months before starting demo content, so that should hopefully improve. Anyway, thanks for the comment and have a nice day!
Hey, thanks for the response. Re-reading my comment, I was way too harsh here, and I apologize for that. I tend to be extremely critical of everything, but all things considered this a much better game than I was giving it credit for, and I have actually recommended it to a friend in the time since. I would still recommend that you try to find a way to distinguish yourself more, but obviously you see the value in that anyway so no point beating the point to death.
You're a more talented writer (and artist!) than most people making indie games, so I think I was frustrated seeing that talent used for something that felt so familiar. But the familiar is presented with skill, and people will connect with it more than I did I think.
Wishing you all the best, I'll be here to play whatever you release.
Hey, no worries man, I don’t take the original comment personally at all. I’d rather people feel compelled to rip my game to shreds than it simply illicit no response in the first place, that’s the whole joy in art I think. I ultimately see that you wanted the best for it, even if that resulted in some harsh words. I’d take that any day over someone being dismissive at least. Anywho, thanks for the reply and have good one!
Made another video
Oh I didn't see, cool!
Made a video
TYSM!!!
COOL
Thank you!! <3